Team up with the local Dungeons & Dragons crew. Grab some food, some beer and have some fun!

Protect Midgard through organized play. See below for more details. Click HERE to join the adventure!

Welcome to Hopvine Heroes! 

A Dungeons & Dragons group that meets  Wednesday at Hopvine Brewery in Aurora, IL to play in a friendly, cooperative environment.  

Our games are set primarily in Kobold  Press’s Midgard, but rotating GMs are  welcome to explore Wizards of the Coast  material and homebrew. We are exploring  using Kobold Press’s Labyrinth to connect  worlds and keep campaigns cohesive. 
 
How to Join 

Join Meetup group: Midgard Adventures IRL Organized Play, to RSVP and grow the group.  

Join our Discord server for resources, questions, and announcements. 
Server: NBBneE5g 

What You Need to Play 

Knowledge of basic D&D rules (available free at D&D Beyond).  

A character sheet (paper or digital — many recommend D&D Beyond).  

A willingness to adventure — GMs come prepared and ask that you engage in their story. You  choose what is meaningful to your character and how their chapters unfold. 

Code of Conduct: We are here to have fun together. Don’t ruin it for others. No bigotry,  gatekeeping, cheating, or poor sportsmanship. 

Be cooperative, fair, and respectful. 
Violations have resulted in removal previously. 

Character Creation 

Allowed content: Only published Wizards of the Coast and Kobold Press material. No Unearthed  Arcana, DM’s Guild, homebrew, or other 3rd-party content.  

Stats: Standard Array (15, 14, 13, 12, 10, 8) or 27-point buy. No rolling.  

Alignment: Any, but play cooperatively.  

Starting gear: 
As listed in PHBs. GM will adjust for higher-level adventures as needed. 

Magic Items: 
GM will announce starting magic item guidelines along with starting level. 
The GM has final say on characters. We trust players to play honestly. 

Leveling: We use milestone leveling — the GM announces level-ups.

The Rule of Fun: The GM has authority to keep the game fair and fun. Players help maintain  balance and pace of play. Save rule ‘disputes’ for post-game.